Edited Geography and set up Society and Culture
(→Commercial War with Sion (392 - 394 ABB): Seriously updated the Order of Light and War of Loti sections) Tag: Visual edit |
(Edited Geography and set up Society and Culture) Tag: Visual edit |
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==== '''Commercial War with Sion (392 - 394 ABB)''' ====
Starting after Ignis was vanquished, Arindear and Sion were locked in a somewhat friendly commercial war. Sparked by their joint invasion of
However, not satisfied with lands in the west, Sion began claiming in the south, and Arindear followed suite, claiming the strip of land just north of the Black mountains, which separate the Feywild and South Enniare Proper from the northern half of the continent.
Unfortunately, the Order's inquisitions and crusades have only allowed the corruption to grow. Without the [[secret covens]] warding the corruption away, nothing prevented this spread. This increase in corruption and danger meant that more and more people flocked to the Order's doctrines. Thus
==== '''The War of
''Main Article: [[The War of Loti]]''
== '''Geography''' ==
''Main Article: [https://lcrp.fandom.com/wiki/Kingdoms_%26_Realms#Arindear Kingdoms & Realms]''
Arindear has had a rather stable geography, especially compared to it's neighboring kingdom Telierda. Most large changes to the kingdom's geography has been the addition of new land.
==== '''West Provinces''' ====
After the march on
West of Darkhelm lies Merriville, a land of rolling hills and quaint forests. The inhabitants of this land are interestingly short, sometimes called [[little folk]] or [[little folk|halflings]]. Their peaceful ways and general lack of magical prowess made them easy prey for Arindian armies. Now the Halflings town's of Plainsville, Riverton, and Portland are agricultural and fishing centers, providing food for much of the colonies. North of Merriville is the province of New Arindear, which consisted of the conquered Magyk nations of [[Drega]], [[Min]], and [[Ferri]]. The former mining kingdoms were ripped to shreds by the Arindian military, as they were weakened from infighting. The Capitol cities of each nation were renamed to New Turko, New Arindear City, and New Divan after cities in Arindear Proper. Whole these cities and nations formerly mines valuable magical crystals, Arindear and the Order of light have largely re-purposed them as livestock and lumber powerhouses, as well as producers of refined goods such as textiles.
==== '''Southern Provinces''' ====
Being sparse in any notable society, primarily consist of untapped countryside and the few occasional pioneers wishing to strike riches within the expansive fields of the realm. However, due to their close proximity to the Feywild Woods, uncanny and oftentimes inconceivable magical occurrences have been known to startle unknowing travelers, along with the native creatures of the deep woods occasionally appearing within the provinces. These Provinces included, from West to East, Vinadvin, Tespoke, Midland, Wildland, and the ill-named Westside. They sit nestled up against the [[Blaak Mountains]]'s northern and Western cliff faces.
== '''Government''' ==
Over the years, three major governments have taken hold in the kingdom and lands of Arindear. These governments are as follows (in chronological order of their founding): the Guild of Arindear, the Charter of Arindear, and the Lunar Council.
=== '''Guild of Arindear (45 BBB - 372 ABB)''' ===
The Guild of Arindear was founded in 45 BBB, and while not an official form of government, did have quite a bit of sway and power over Arindear. It consisted of several houses, each a noble family. Each noble family controlled (a) certain aspect(s) of the economy: one house was all bankers, another fishermen. House Vindavin started out with control over agriculture. Many of the houses also had control over some portion of the Arindear River(s), using them to block or allow certain trade, and imposing tariffs and taxes as they saw fit,
=== '''Charter of Arindear (372 - Present ABB)''' ===
After the collapse of Sierda, the Guild of Arindear's house leaders drafted the Charter of Arindear, which used a feudalistic system of government. Land was divided as follows (Largest portion to smallest portion): Kingdom, Province, Fief, and City. The High Baron or High Baroness (or the King or Queen) ruled the entirety of the land, and technically all of the land in the kingdom belonged to him/her. However, because they can't manage all of that land, the land was divided into provinces (ex: Darkhelm, New Arindear, etc.) (which was added to the charter in 393 ABB. Originally it wasn't a level), which were ruled by Barons. These Barons ALSO technically owned the province they ruled, but anything they did could be overturned/undid by the High Baron. Provinces were divided into Fiefs (ex: North Arindear, South Arindear, etc.) fiefs were ruled by Lords, which were usually members of the same House as the Baron that ruled the corresponding province, but of a lower status within the house (Second-born, grandchild, etc.). Lords did NOT technically own the land they ruled, and anything they did was still subject to the High Baron or Baron. Fiefs were then divided into Cities or Towns, which were ruled by a Mayor or some corresponding person of a different title. Mayors also did not technically own the land they ruled, and could have any high up noble undo their own rulings. Cities were further divided into households, though they were not part of the charter. The family that lived in a household were allowed to work and build on the land their house was on as if they owned it, though technically the Baron and High Baron owned it.
While usually you were born into being a Peasant, Mayor, Lord, or Baron, you could sometimes move your way up (and you could
==== '''
=== '''Lunar Council (397 - Present ABB)''' ===
The Lunar Council was the loose form of organization that governed the otherwise lawless Vindavin woods after they went corrupt. The Council was made up of the Alpha of each werewolf pack, and would meet once every moon cycle at a sacred and secretive location to discuss the state of the woods and hunting, as well as strengthen their defenses against the Order of Light's attacks and the persisting threats of the undead. While they would allow a non-werewolves to serve on the council if they were powerful and lived in the woods, no-one has done so yet.
== '''Society and Culture''' ==
=== '''Outside Influences''' ===
==== '''Sierda''' ====
==== '''Amulrayya''' ====
==== '''Sion''' ====
==== '''Latarnia''' ====
==== '''Magyk Nations''' ====
=== '''Religion''' ===
==== '''Sierdan Beliefs''' ====
==== '''Order of Light''' ====
==== '''Magyk Traditions''' ====
==== '''Lunar Worship''' ====
==== '''Müradi'i''' ====
=== '''Art''' ===
==== '''Architecture''' ====
==== '''Music''' ====
==== '''Painting''' ====
== '''Behind the Scenes''' ==
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