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Goblins were a strange breed, bipedal and shared similar characteristics with humans. They are lutinoids, (Lutin is goblin in French.) which encompasses hobgoblins, Bugbears, gremlins (This is disputed.) Uruk-hai, mole-goblins, and goblin trolls. (The last three are cross-breeds.) The breed consists of three main branches, which consist of, forest goblins, desert goblins, and cave goblins. The most common are cave goblins. In general, goblins are shorter than the average human, have elf-like ears, and have a strange obsession with shiny objects.
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Goblins are bipedal and share similar characteristics with humanoids. Goblins are scientifically classified as "Goblinoids," otherwise known as "greenskins." All goblin and goblinoid life if known to originate from K'vak, the hearth of goblin culture.
   
== '''Forest Goblins.''' ==
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== Magic ==
Though the cave goblins may be the most common, forest goblins were the first discovered. Speculated, around 18,000BBB the first goblins traveled from Illronic, through the Pass, and landed somewhere on the Northern Shores on Ennerien. They traveled deep into the forests, leaving their ships docked on thee shores. Their green hide let them blend in with the trees.
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Goblin magic is incoherent and utterly chaotic. If more refined wizardry is a well-composed orchestra, goblin magic as a symphony of axes, explosions, crying children, and shrieking animals all crying out in a jumbled mess. Simply put by Chief-Mother A'uh the Gutbucket, "our magic is the coming together of goblins. The more of us hooligans there are, the more magic there is." While goblin magic is not fully understood (even by goblins), the basic principle is theorized to be that due to close connections at birth, goblins imbue magic in each other. So when a party of goblins gather, each goblin draws upon the magic of the other goblins, collectivizing their essence into one force.
 
Sometime around 17,000BBB-15,000BBB, they had their first encounter with humans.
 
 
=== '''Characteristics.''' ===
 
Forest goblins have a murky green hide, and a relativity short, the average high being 4"1. Their favorite weapons seem to be knives made of sharp stones. They normally wear leather clothing, with no undergarments. They have very sharp teeth and claws and fast. They are normally territorial, and tend to chase intrudes miles from their territory. They are entirely carnivores. The species is normally born in triplets and lives to around twenty five. They prefer not to love in cities inhabited by humans or elves and just normally live in villages in the woods.
 
 
== Desert Goblins. ==
 
Not much is known about the nomadic goblins, except for their wanders around the deserts of Illronic. When humans made it to Illronic, the first people they met were the desert goblins, on the shore. The normally peaceful tribes did nothing, until the humans tried to communicate. What they were saying was taken as an insult, and the gblins chased the humans off to the Kingdom on the Tressor.
 
 
=== Characteristics. ===
 
These goblins are a tan-mud colored, and are almost the exact same as forest goblins, other than their peaceful lifestyle. Though, they are ominvours, but eat mostly meat. They usually carry spears, encase they are attacked. They normally live to twenty, and are born in twos, or one at a time.
 
 
== Cave Goblins ==
 
Caves goblins are recognized by their mud-colored skin, and omnivorous smiles. They are distinguishable by their high, taller than most goblins. Their claws can either be like finger nails, or like forest goblin's. They were first discovered by minotaurs, then vampires and dwarves in the Conquest. At the battle of Skyrock, humans, who were looking to stop the dwarves and vampires from expanding met the goblins, fighting beside then. (Around 10,000BBB)
 
 
=== Characteristics. ===
 
The omnivorous are on average 5"7. They have incredible hearing, maybe from learning to watch out for wurms. They are not used to light, for they grew up in the caves. Consequently, they can see very well in night. They mostly eat mushrooms, insects, (Mostly meaty insects, such as wurms, Avenlen leeches, and giant crickets.) non-sentient moles, olms, blind salamanders, bats, and any other animal unlucky enough to wander into one of their caves. They are normally born by the dozen and lived to around thirty-five. (Or how long the average human lives.) Cave goblins are born and raised in sulfur caves, with their grandmother taking care of them, until they reach the age of seven. Once the enslaving of the Illronic goblins, however, they were born anywhere and raised in slavery After the goblin revolt, however they continued their tradition. It is unknown why goblins are raised in sulfur caves, though their grandmother raising them in their young age is most likely because their moms were either sent to fight, or to revive education.
 

Latest revision as of 01:48, April 10, 2020

Goblins are bipedal and share similar characteristics with humanoids. Goblins are scientifically classified as "Goblinoids," otherwise known as "greenskins." All goblin and goblinoid life if known to originate from K'vak, the hearth of goblin culture.

Magic Edit

Goblin magic is incoherent and utterly chaotic. If more refined wizardry is a well-composed orchestra, goblin magic as a symphony of axes, explosions, crying children, and shrieking animals all crying out in a jumbled mess. Simply put by Chief-Mother A'uh the Gutbucket, "our magic is the coming together of goblins. The more of us hooligans there are, the more magic there is." While goblin magic is not fully understood (even by goblins), the basic principle is theorized to be that due to close connections at birth, goblins imbue magic in each other. So when a party of goblins gather, each goblin draws upon the magic of the other goblins, collectivizing their essence into one force.

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