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{{Kingdom_Infobox|title1 = Amurayyad Empire|image1 = Screen Shot 2018-08-23 at 12.02.23 PM.png|caption1 = The Flag of the Amurayyad Empire|type = Absolute Sultanate|location = The Aterac Desert|realms = Enníare|capital = Khapadyya|founded/built = 203 BBB|ruler = Padishah Kapadia|summary = A sultanate ruling in the arid desert, isolated from most of civilization.|other_names = Mülrania|inhabitants = Humans, Goblins|spoken_languages = Saram-Amurayyad (Official), Concordian, Aw'k, Ei'ąn}}The Mürad Empire (ىل-زولتانا اموراىىات, ''il-Sultana Amurayyat'', lit. “The Amurayya's Sultanate”) or the Amurayyad Empire, also known as Amulrayya, or alternatively transcribed as Mülrania, is a state currently controlling much of North-Eastern Enníare and the Heyfeddian Archipelago. First proclaimed some time around the second century BBB, the foundation of the early empire was formed from the migration of persecuted Muradi'i escaping the former Concordian Mudrate, then governed by the state’s first Mudro. The Muradi'i arrived in what is now the city of Khapadyya under the leadership of Amurayya Pisnuka (later canonized as Sultan Amurayya Khapadyya), marking the beginning of the Amurayyad Empire.
== Summary ==
 
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With the beginning of The Great Expanse, the Amurayyad Empire spread into neighbouring Lancelong (لانزىلؤنخا, ''Lansilunkha'') and the isles of Heyfedd (خىپئد, ''Khipıd''), ultimately reaching the height of its power under the reign of Sultan Padisha Khapadyya in the third century BBB. Though the dynasty was originally Concordian in nature, it soon began developing [https://lcrp.fandom.com/wiki/The_Empire_of_Grussia Kv’aki] and [https://lcrp.fandom.com/wiki/Arindear_(Kingdom) Arindian] influences in both societal structure and politics.
The Mürad Empire is a sultanate currently ruled by Jahanban Kapadia (SithMaverick). Ruling in the northern desert of Enniare, and controlling the provinces of Heyfedd and Lancelong, the Mürad Empire is a very open land where anyone is allowed to enter or leave. Founded after a large migration away from a cult regime, the Mürad Empire was founded by Mürö. Claiming the Müdro was a false prophet, reportedly quoting, "He is a man of lies, and a disgrace to our heritage."
 
   
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With Khapadyya as its capital, and situated upon the gypsum sands of the Aterac Desert (‎زالا اتئراك, ''Sala Atırak''), the Amurayyad Empire grew into one of the largest exporters of bronze, illrock, and salt across Enníare, and eventually into the position of a member within the League of Three Kingdoms, where it remains to this day.
== Rulership ==
 
The ruler is Jahanban Kapadia, the latest in a hereditary sultanate. The Sultan creates all new laws and decisions, however, if a majority of the population rejects the concept, then the idea is denied. The military leader is appointed by the Sultan, and is typically in some way related to the Sultan himself.
 
   
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== '''History''' ==
The heir to the Sultan is referred to as the Shahzada, and that place is currently held by the son of Jahanban, Padishah. The Shahzada has no official power until he takes over as Sultan, but he is considered noble and is respected as such.
 
   
 
=== '''Rise (c. 200 BBB)''' ===
The leaders of Mülranian Provinces are known as Subahdars. They have control over their respective province, and are only controlled by the Sultan (who can reject any law the Subahdar enacts). The only Subahdar is Abdul Hai of Northern Lancelong.
 
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With the Southern Migration of the first Concordians to the modern-day Sound of Concordia, one of the tribes, lead by a man only known as the Müdro (ىل-مودرو, ''il-Mudru''), claimed to be direct descendants of their patron deity, Müdamir. The Müdro thus declared himself to be the leader of the Concordian peoples, initiating immediate reforms to the government, religion, and military.
   
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These actions caused a split between the Concordian population, one side supporting the actions of the Müdro, later named the Müdamiri (مودامىرى, ''Mudamiri''), and the other disagreeing with the changes recently initiated. This new sect, proclaiming themselves to be the Muradi'i, took a young Amurayya Pisnuka as their ideological head, and under his command, began a four year long migration into the Northern reaches of Enníare. Their travels, detailed in the Muradi'i religious text The Kıtat Patid (ىل-كىتاپ تائر, ''il-Kıtat Patid'', lit. The Divine Hymns), ended on the Northern shores of Amurayya’s Beach some time around 204 BBB. Soon after, Amurayya was dubbed the Sultan of the Amurayyad Empire, and the city of Khapadyya became the ''de facto'' capitol until its officialization in 94 BBB.
== Culture ==
 
The culture of the Mürad is a melting pot between the native goblins and their Concordian heritage. Many of the concepts from each's culture were adopted when the Mürad migrated to the Áterac Desert.
 
   
 
=== '''The Magik War (c. 4 BBB – 1 ABB)''' ===
=== Traditions ===
 
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Many traditions have place in the Mürad culture. One of the many traditions is a game called Ghazal. In this game, a small four sided spinning top is placed in the middle of a few players. Each player gets 5 tokens (Whether it be twigs, stones, gold, or other small items.), and for every one player a token is placed in the pot. Before a spin of the Ghazal, each person calls a color (Either White or Gold), as two sides on the Ghazal are white and the other two or gold. Whatever color it lands on determines the actions of the players. If the top lands on your color, then you take one token from the pot. If it doesn't, then you put one in. The game ends when either one person has all of the tokens, or the pot is emptied and the players count their tokens (The winner being the one with the most). However, this depends on the players themselves.
 
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By the time of The Magik War’s beginnings, the Amurayyad Empire had grown to conquer an uninhabited Lancelong, and with it an agricultural boom that spread prosperity into the mainland. However, with the advent of the Magik Kingdoms’ recent pushes for expansion into the surrounding areas, Lancelong, a former ally to the Magik Kingdoms, and being paid by the Magik Tribes, revolted against the Amurayyad Empire in a blockade of food supplies, as well as fortifying the capitol of Longlance and laying siege to the city of Khapadyya.
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With the sudden loss of food, and the eventual loss of farmable lands, the Amurayyad Empire fell into a nearly four year long famine in which approximately 46% of the entire population died from starvation or disease. The Sultan at the time, Padiyya Khapadyya, was forced into conceding Amurayya’s Beach, the Northern Isles, and guaranteed independence for the Lancelongish citizens.
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However, with the landmark defeat of the Magik Kingdoms in the Battle of Bardük, and the pressure from the Southern Takarian enemies, Lancelong soon fell to the Sierdan armies approximately the first year after the Battle of Bardük. Though ultimately split up among the Sierdans and the Takarians, the Amurayyad Empire was granted a sliver of grasslands within Lancelong and the capitol of Longlance, as well as a small portion of land within what is now Arindear.
   
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=== '''Sakuk (c. 2 ABB – 203 ABB)''' ===
Another tradition is the Migration Festival, which celebrates the day Mürö and his followers migrated to the Áterac Desert. The festival is a large march, where floats are pulled along to symbolize the many people that fled to the desert. Along the road, many booths are set up with activities, food, or other goods. This is a day where all of the people in the Mürad Empire come together and enjoy themselves.
 
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The period of Sakuk, taken from the Concordian word زاكوك (''sakuk'') meaning “isolation,” attempted to rectify the Amurayyad Empire’s issues with foreign relations by cutting ties with other kingdoms and allowing only a select few trading ships, most from [https://lcrp.fandom.com/wiki/Telierda Sierda], to pass through the borders. During this time, the Amurayyad focused on rebuilding their infrastructure and populations following their brutal defeat against the Lancelongish, as well as allowing a distinct culture to emerge within the sultanate.
   
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The policy was enacted by Sultan Chayyadar Khapadyya after his father’s death, and under the influence of his wife, Sultan Idanyya Khapadyya. Despite its initial criticism, the programmes initiated by Chayyadar remained in place for nearly two centuries before its eventual end by the hands of Sultan Meyyedman in 203 ABB, and the subsequent re-opening of the Amurayyad Empire to its allies.
=== Religion ===
 
The main religion of the Mürad Empire is Müradi'i, a sub-sect of Müdamiri. However, all religions are tolerated within the Áterac Desert.
 
   
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===== ''See more: [https://lcrp.fandom.com/wiki/LCRP_History LCRP History]'' =====
(I'll post a link one day to the Müradi'i, if I ever make a page)
 
   
=== Architecture ===
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== '''Government''' ==
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The Amurayyad system of governance is primarily split into two sectors – civil and military. The Sultan is considered the highest position of both factions, however, their word is not final. In what is known as the Sultan's Court (ىل-ماخاما زولتانات, ''il-makhama sultanat''), if every member disagrees with the decision of the Sultan, then the proposal is denied. Those members being the the sadat, the appointed ministers of each Amurayyad territory, the aldin, the second-in-command of the Amurayyad military, and the supadar, the minister in charge of civil affairs. The current sultan is Sultan Padisha Khapadyya, who is not wed, nor does he have an official heir.
The architecture of the Mürad Empire is very open, as very few buildings have roofs. Instead, they have tarps for the total of around 5 times a year it rains. The general design of the buildings are a combination of Concordian design and Goblin aesthetic.
 
   
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=== '''Military''' ===
Most buildings are made of some sort of brick, and are painted white afterwards. If the house is for a significant figure, then gold adornments are added to the buildings. Most buildings also have basements, as to hide items from possible sandstorms.
 
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As of current, no official troop count is available for the Amurayyad Empire – though estimates tend to range from between 2,000-4,000 armed guards, mostly situated in Khapadyya and Longlance. While the military is divided between the infantry corp and the city guard, they are implemented rather interchangeably, leading to little definition in what defines an "Amurayyad troop."
   
=== Language ===
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=== '''Civil''' ===
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The civil sector's power, while supposedly invested in the supadar, is more accurately described as a conglomeration of the sadat. Each sadat is responsible for the maintenance of their respective regions, however, the Sultan can reject any plans they propose, assuming the court agrees. Despite this, historically, the civil sector was near entirely comprised of relatives of the Sultan, or other such Amurayyad nobles. Most claim this as padding the court, and it has only fallen out of favour with the recent induction of Sultan Padisha Khapadyya and the conquests of Lancelong and Heyfedd.
The language is curious combination of Concordian and Goblin dialects, along with a few regional changes.
 
   
== History ==
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=== '''Harem''' ===
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Though not classified as an official sector of the Amurayyad government, the imperial harem has historically played a key role in creating heirs to the throne, and has evolved into one of the most prestigious organizations in the empire.
   
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The harem is comprised of predominantly female concubines who each vie for the Sultan's attention, each hoping to earn a marriage, and subsequently fame, riches, and a life in the royal palace of Khapadyya. Applications are many, however, very few are accepted into the palace's inner clique – the House of Harem (وىد خارام مىن, ''uid kharam min). ''Here, approximately only 115 consorts are lathered in the luxuries of royal life, and while in most instances, only one will be married to the Sultan, the rest are allowed to live in the house for the years to come, with the house operating as a brothel to earn gold for financing the empire, and with the concubines acting as backup wives if the need arises.
=== Founding (203 BBB) ===
 
In 204 BBB, the Müdro (Claiming he was a descendant of the powerful god Müdamir) lead a cult to conquer the land of Concordia. A man named Mürö (Along with many other civilians) believed that the Müdro was a liar, an insane cult leader, and an extremeist.
 
   
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Though there is no law stating the Sultan must marry a consort from the harem, every ruler thus far has married from within it, as given its prestigious nature, typically only the most skilled and most beautiful concubines of the empire manage to get in.
Following the foundation of the Concordian Empire, Mürö lead his followers to the northern desert in 203 BBB. After claiming the land for themselves, they declare themselves the Mürad, and their land the Áterac Desert.
 
   
 
== '''Culture''' ==
=== The Goblin Era (203 BBB) ===
 
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Isolated from the rest of Enníare for nearly two centuries, the culture of the Amurayyad Empire is notably distinct from the other kingdoms and realms of the region. From its K'vaki influences to the necessities in living within the Aterac Desert, the sultanate has developed an identity of its own – one clearly distinct upon first impression.
When Mürö (Being crowned the first sultan by his followers) first claimed the Áterac Desert, he did not expect people to already have inhabited it. Much less goblins.
 
   
 
=== '''Religion''' ===
The desert goblins had a large nomadic civilization called Illronica, where they all moved around to find food, water, and shelter materials.
 
   
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===== ''See more: [https://lcrp.fandom.com/wiki/Religions Religions]'' =====
When Mürö first discovered the goblins, he thought that they would be everywhere. That was, until he ventured further into the desert. There were no other goblins, only a small colony from Illronic (The goblin homeland).
 
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The most obvious distinction from its contemporaries that the empire possesses is in its religion. Formed by a religious migration from Concordia Proper in approximately the second century BBB, the religion of Muradi'i (مورادىىئ, ''muradyyı'') is an offshoot of Müdamiri which emphasizes a decentralized religious order, the presence of the divine in everything, and the appreciation of the human form above all else.
   
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It is debateably polytheistic, however, the deities of Muradi'i are more accurately described as the forms of Mudamir, the cosmic deity of the religion. Muradi'i takes the stance that Mudamir is present in everything, including humans, animals, and inanimate objects, and as such, there are numerous rules given as to how best respect the presence of Mudamir.
After some tough discussion equivalent to charades, Mürö and the goblins agreed on a compromise. The goblins would be allowed a city in the Mürad Empire, and they would be allowed to run it however they wished. However, the goblins in the city would agree to not conquer any other land.
 
   
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The only definitive source of interpretation for the Muradi'i holy texts, ''the Kıtat Patid'', are local temples dedicated to the various forms of Mudamir – however, the Sultan is cited as the highest authority of the temples, and as a direct descendant of the prophet Amurayya, is seen as the ''de facto ''leader of Muradi'i.
Following this, several men from the Mürad Empire learned the goblin language, learning that it was in some ways similar to Concordian. And after that, the goblins taught the Mürad how to traverse in the new land. For their services, the goblins were rewarded with gold, which was abundant in the desert.
 
   
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=== '''Decorative Arts''' ===
And by 196 BBB, the Mürad Empire had traversed the entire desert, and had claimed it all as Mülrania.
 
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[[File:Idanyyaportrait.png|thumb|339x339px|''Kitam Sa Min, ''by Idanyya Khapadyya II, commonly cited as one of the masterpieces of the ''sala ''genre.]]
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The artistic culture of the Amurayyad Empire was highly advanced, with most art forms revolving around either spoken word or the human form. One of the most notable styles was that of shala (مزالا, ''sala)'', a genre romanticizing the hedonistic lifestyles of Amurayyad nobility. Most commonly, a shala work would involve either a portrait or a brief vignette, with a short verse in the upper right hand corner, signed by the author in a calligraphic signature.
   
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Poetry alone was also popular among the elite, with calligraphy being the primary method of transcribing such. Elaborate constructions using the Saram-Amurayyad script were commonplace in the early artistic movements. However, near the end of Sakuk, minimalist and flowing lines became prevalent, with the superfluous accents of the original style falling out of favour for a more streamlined approach.
=== The Building (196 BBB) ===
 
After the entire desert had been traversed, Mürö declared the construction of several new cities. The first to be made would be the capital, Mülrania. After several years of construction, the city of Mülrania was completed in 190 BBB.
 
   
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While artistic endeavours were typically resigned to the elite of society, the occasional lower class painter or poet could break into notability through adequate connections or sufficient skill. Both of which, however, were difficult to find for the average peasant.
Over the next 10 years, many other cities are made, including Bulípa (The city of the river), Murån (The city of the market), Cästän (The city of gold), Swirvmiá (The city of enjoyment), and Grünmeria (The city of battle).
 
   
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=== '''Preformative Arts''' ===
=== The Second Sultan (179 BBB) ===
 
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While not as prevalent among the nobility as decorative arts, the preformative arts were widely practiced among the lower class, given their availability and little to no restrictions as to how they are expressed.
Unfortunately, in 179 BBB, Mürö died after a fatal scorpion sting. His followers (Realizing he didn't have a wife nor child) had to choose a new sultan. A man named Âlim was deemed the new sultan, as he had a history of working with the Sultan.
 
   
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One of the most notable preformative arts was that of ''il-Nidan Charam Si Ku ''(lit. The Dance with the Jester of Death). While recognized as a sort of belly dance by foreigners, the aspect of note that differentiates the two is the use of dual Concordian scimitars in the nidan – which, when wielded by a trained nidanla, are fully sharpened. The danger of the art, along with its movements akin to a partner dance, lead to its common title of a dance with the Jester of Death, a folk figure and form of Mudamir in the Amurayyad culture.
At the young age of 20, Âlim took control of the Mürad Empire, and he kept control of it for the next 50 years. During his rule, Âlim did very little outside of the Mürad Empire. He helped modernize the cities that Mürö built, and he built roads to help connect the cities. By 150 BBB, all of the main cities are connected, and trade is abundant between them.
 
   
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Though not widely practiced among the upper class, numerous skilled nidanla have graduated into the imperial harem, and most end up able to earn either a livable income independently or attract a wealthy suitor who will hire them to entertain at one of their palaces.
During this time, the city of Illronica (The goblin city) was protectied from the large scale goblin enslavement, due to the tiny reason that dwarves didn't want to have to suffer through miles upon miles of desert to reach a small city of goblins.
 
   
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=== '''Cuisine''' ===
By the time of Âlim's death in 129 BBB, he was not an incredibly active Sultan. However, he did nothing incredibly terrible.
 
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The cuisine of the Amurayyad Empire is heavily influenced by its home environment, with many meals prepared solely with ingredients found in the Aterac Desert. Most foods are prepared upon a kebab stick, and a meal itself was typically considered five to seven skewers and a light salad or bread. The average citizen had two meals a day, one at approximately noon every day and the other near nautical twilight every night. These were commonly eaten with numerous families, neighbours, and friends, with dinner parties often exceeding 50+ members. The average noble, alternatively, had significantly more freedom in when and what they ate, with most averaging four to five meals a day. The nobility also differed in that they tended to eat in smaller groups, mostly either alone, with immediate family, or at exclusive dinners with potential connections.
   
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Because of Muradi'i's restrictions on edible and drinkable substances, alcohol of any kind is forbidden, though most nobles simply afford the luxury of nonalcoholic wine for their drinking. Similarly, horse meat is barred from consumption, and as such, most meats are that of lamb, pig, and, for nobles, the [https://lcrp.fandom.com/wiki/Mekre mekle] of Southern Lancelong.
=== The Third Sultan (129 BBB) ===
 
This time, the sultan had a child. But not just one. He had five. Their names were Müra, Âlim (Yes, another one), Gämi, Kiläm, and the new sultan, Grünt.
 
   
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=== '''Festivals''' ===
At age 25, Grünt was what the land wanted. A calm and reasonable Sultan, who also lead the Mürad Empire into a Golden Age. Literally.
 
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The Amurayyad culture places a high prevalence on festivals, though they generally have a vague definition, given anything from the Migration Festival to a marriage ceremony is classified under the same banner of "festival" – or ''sayyan, ''in Saram-Amurayyad.
   
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The most widely celebrated of the major festivals is that of the aforementioned Migration Festival, marking the yearly anniversary of Amurayya's landing on the Northern coast of the Aterac Desert. In most celebrations, large, decorated floats are paraded around major cities, with the largest being in Amurayya's Beach. Entertainment is displayed upon every corner, from nidanla to live [https://lcrp.fandom.com/wiki/Ghazal khasal] games to even small petting zoos and exhibitions of the occult. Food is often prepared in egregious abundance, with desserts such as ''pek tepurat ''(lit. Scorpion's Silk) and ''isi fıdat am min ''(lit. Pastry of Fey's Fruit, or simply horned melon pastries) prepared for special occasions such as these.
He ordered the mining of as much gold as possible, as it was abundant and valuable. He claimed the islands near the Áterac Desert, and named them New Áterac. He then used the islands to trade with the other kingdoms, getting many other items, such as crops, boats, and weapons.
 
   
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Another similar, yet distinct, festival is that of the Sultan's birthday. Activities tend to be the same, with the notable exception of floats – however, an addition to the roster is that of the Sultan's trip to Amurayya's Beach. A massive caravan of riders and a central carriage is prepared for the Sultan, with a large platform in which he makes his appearance. In this ride, he travels from the capitol of Khapadyya and along the river to Amurayya's shrine. Along the way, citizens throw gifts, notes, and currency onto the platform, and the Sultan is expected to throw an amount of his riches into the civilian crowds, in accordance with the Muradi'i faith. The Sultan then arrives at Amurayya's Beach, where he prays before the shrine and mausoleum of previous Sultans in a moment of silence. Finally, with the ceremonious lighting of Amurayya's torch, the festival is ended, and a brief after-party is held.
This was the way the Mürad Empire functioned, along with further modernizing the major cities. However, in 100 BBB, Illronic discovered that the Mürad Empire had taken islands near their land, and attempted to take them over.
 
   
=== The Mür-onic War (100 BBB) ===
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=== '''Marriage''' ===
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''"O! The most Divine of the sayyan – ''
After nearly a century of peace with the goblins, a war between Illronic and the Mürad had been started. After taking their first island, Grünt was angered by the goblins taking land that wasn't theirs. So, he rallied up his men and invaded the goblin homeland.
 
   
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''The handfast! The mending of the Soul between lovers – ''
Now, Grünt had an unconventional idea. He would send his ships through the narrow river in Illronic, and he would drop off men at each major city near the river. After that, he would send his ships back....and do it again.
 
   
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''The knot between the grips of Fate – ''
He sent all of his ships down the river, and his first assault was on Sreebes. This first attack was a major success, as the goblins were surprised by the large number of ships assaulting the base. Every goblin at the base was killed, apart from civilians.
 
   
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''However shall I begin to praise the Divinity of the mighty fast!"''
The next assault was on Delshur, one of the two biggest cities in Illronic. However, Grünt wasn't expecting what the goblins would do. The goblins all had bow and arrows. Nearly 23 ships were sunk by the barrage of arrows, and 13 were sunk by goblins jumping in the ship and stabbing holes in the floorboards.
 
   
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-''The Standard Lord Ayron Kıtat Patid, ''v.4761-4764
After this, the Mürad attempted to retreat. However, Grünt's original plan backfired, as troops were sent to Sreebes to defend it from the return of the Mürad. When they did return, the goblins sunk all but 2 ships. Unfortunately, the Sultan was in one of the sunken ships.
 
   
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While marriage is technically classified as a sayyan, in the same vein as the Migration Festival of Sultan's Birthday, it is also the most unique of the pact, as instead of a primarily public event, the celebrations are held between a private collective of family, friends, and other such peers.
With the crowning of his brother, Gämi, the war officially ended as Gämi surrendered the islands to Illronic. The war had lasted nearly a year, but even then all but two of the Mürad Empire's boats had been destroyed.
 
   
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A marriage, or "handfast" in more official terminology, is initiated when a suitor asks for it, as there is no standard proposal set in stone. Preparations are intensive to ensure the ceremony's success, and most commonly, a handfast sayyan will be the most expensive thing a suitor will ever pay for.
=== The Fourth Sultan (99 BBB) ===
 
At 49, Gämi didn't have a very long reign. However, his main purpose was to help rebuild the Mürad's spirits. A purpose which he accomplished.
 
   
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Beginning nearly days before the event, the bride is taken from her suitor and taken to a ''ui' payyat ''(lit. Wife's Hut) with the mother of the bride, any sisters or soon-to-be sisters in law, and the bride's honoured servant, or what foreigners would call the bridesmaid. The bride is treated to a noble's life for the days until the ceremony, with expensive meals and wines being plentiful in the hut. Her hair is meticulously braided every day by the honoured servant, and her navel decorated with jewel piercings and inkings of Muradi'i legends by her mother.
He had a child, who became the sultan a mere 2 years after his father was crowned. At 51, Gämi was killed by a carriage accident.
 
   
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Meanwhile, the suitor remains in their own home, with the day before the ceremony dedicated to meditation and prayer for a healthy life. The suitor is expected not to shave for the entire lunar cycle before the ceremony, and the ceremony itself is mandated to occur on the night of the full moon.
=== The Fifth Sultan (97 BBB) ===
 
At age 30, Gämi's child, Müün, became the new sultan. Müün was egotistical, to say the least. He demanded many obelisks in his honor, and an incredibly large city for him (Accordingly named Müünla).
 
   
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The event itself is held by a coastline, preferrably that of either Amurayya's Beach or the banks of the Aterac's only river, though any body of water is acceptable. The bride is brought to the coastline in a makeshift platform, reminiscent of the Sultan's carriage for their birthday, and is typically paraded in front of the bride's home village – where each civilian is expected to toss a coin upon the maiden's platform in support of their handfast. To not do so is unspeakably taboo among the Amurayyad.
However, this garnered suspicion from Concordia, as they wanted to cement their place as the dominant power in the North, and Müün's actions were hindering the plans.
 
   
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The suitor is brought on horseback by his own honourable servant, and is given a stool to step down onto by usually their mother. The suitor and bride meet in front of the water, with either a Muradi'i temple leader for most nobles or a friend of the couple for the average citizen as a mediator. The suitor is expected to wear an embellished turban and traditional robes, the higher quality of which, the better. The bride is expected to wear a low-cut skirt that reaches over half her height beyond the feet, a wrap around her chest, and the braids and ink she received in the days prior.
Therefore, in 77 BBB, after losing Azimar, Concordia attacked the city of Müünla. This assault destroyed the 2 decades of long work the Mürad had to do, and they were maddened. And one particular man was going to lead the civilians to victory.
 
   
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In the beginning of the ceremony, the bride is gifted a garland of ivory wheat, symbolizing the folk creature of ''sanasap'' – the form of Mudamir represented as a golden serpent around Their neck, and believed to bring prosperity to anyone who saw it. The mediator is commanded to give a collection of verses from ''the'' ''Kıtat Patid ''and explain how they relate to the handfast before them. He then ties the wrists of the suitor and bride together. In a slow movement, the couple is bowed down, and their heads are submerged beneath the body of water they chose, where then the mediator prays before Mudamir for the marriage to be a successful one. It is commanded that this must be done in "the tongue of Mudamir," which is commonly interpreted as simply Saram-Amurayyad, and with a trident in the left hand of the mediator, the spike in the middle representing Mudamir – the two beside it representing the bride and suitor.
=== The Mürad Revolution (76 BBB) ===
 
It has been a few months after the assault on Müünla, and the citizens are tired of Müün's incredibly large ego (Arguably bigger than the city dedicated to him). A man named Ali Kapadia would start a revolution to overthrow the Sultan.
 
   
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Once pulled from the sacred waters, the couple are now handfasted, and an after-party is commanded to take place for "a day and one night." The rest of the night is reserved for games, idle conversation, and the traditional kidnapping of the bride by the Jester of Death – or, more accurately, a friend of the suitor dressed in macabre garb and stealing the bride in jest. The Jester of Death will then demand a ransom for the bride, in most instances some sort of confectionery.
After bribing the guards at the Sultan's palace, Ali and his militia of civilians stormed the palace, breaking into Müün's room and capturing him.
 
   
  +
The morning following is the banquet, where the handfasted couple sit at the centre of a dining table and cuisine is shared among the participants. This banquet period continues until shortly after noon, and consists of numerous servings and excessive indulgence.
After executing Müün and his supporters, Ali declared himself the new Sultan of the Mürad Empire.
 
   
  +
Finally, the end of the ceremony is entertainment, where various preformers – whether peers casually singing ballads or globally famous nidanla – attempt to sway the bride and suitor to adultery with displays of incredible feats or comedic roasts to test the pair's committment. Though never truly taken seriously, there have been numerous reports of brides and suitors legitimately being swayed by the preformers, most notable of which being Sultan Alipa Khapadyya, whose bride fornicated with the court treasurer the very night of their handfast – leading to the popular innuendo of "doing the finances." ( ىا-الىىىا ژئ, ''il-aliyyu chı'').
=== The Sixth Sultan (75 BBB) ===
 
Ali's first action as Sultan was to destroy any remnants of Müün's reign. He destroyed the multitude of obelisks dedicated to him, and used the pieces left from Müünla's ruins to rebuild the mainland.
 
   
  +
The ceremony is officially concluded upon naval twilight, where the suitor ceremoniously mounts their bride onto their horse and rides off to their home, a handfasted couple.
After the two wars in recent history, the Mürad were reluctant to get into foreign relations. For all of Ali's reign, the Mürad Empire would be isolationist, never interacting with Concordia, Illronic, or any other kingdom.
 
   
  +
== '''Territories''' ==
But, in 55 BBB, Ali would be killed by a fatal wound in the abdomen. Not having any suitable children, the Mürad would have to figure out who the next Sultan would be.
 
  +
The Amurayyad Empire is officially the regent of two territories, not including Amulrayya Proper, both conquered shortly after the events of the Da'surian War by Sultan Chayyanban Khapadyya.
   
=== The Internal War (55 BBB) ===
+
=== '''Lancelong''' ===
  +
The small, former kingdom of Lancelong (لانزىلؤنخا, ''Lansilunkha'')
After the death of Ali, the empire was split on who the next Sultan would be. It was either his 2 year old son, Yéaha, the military general, Gräm, or the recently resurfaced grandson of Müün, Súlmate.
 
  +
is a once Magik-allied region south of the Aterac Desert, becoming occupied by the Amurayyad Empire shortly after the Da’surian War. Rich in only the soil beneath it, the land has now become the primary farmlands of the empire. However, its border with the nearby Takaria is ill-defined, and on occasion has led to skirmishes among the dwarves and humans inhabiting the area.
   
 
=== '''Heyfedd''' ===
Súlmate had gathered an army from the more conservative cities, who felt that Müün's line of succession was the true Sultanate. Yéaha's followers were from the revolutionaries who now felt that Ali was the beginning of the succession . And Gräm's followers were the less extreme revolutionaries who felt that Ali was the Sultan, but that Yéaha was too young to be able to rule.
 
  +
The Heyfeddian Archipelago, comprised of the islands of Heyfedd, Pe’apa, Kalad, the Isle of Mara’lin, Sapayyana, and to the north, Sanata, Pulus, Oradi, and Khapadyyadid, are the backbone of the Amurayyad trade power, comprising a majority of the ports and shipyards of both the navy and the merchant class. Originally inhabited by the Dryad Fey, the Amurayyad live in a peaceful negotiation with the pre-existing societies, exchanging them advancements in infrastructure and economy for trade rights and other exports, such as natively growing spices, psychedelic drugs, and diamond wood.
 
This conflict would last the next 3 decades, as the three armies fought each other over the seat as Sultan. The war only ended after Gräm died in a battle in 35 BBB, and Súlmate was drowned in a river by a spy. Therefore, Yéaha was the new Sultan at age 32.
 
 
=== The Seventh Sultan (25 BBB) ===
 
Finally, the land was unified. However, Yéaha had a lot of work to do to rebuild his land. He still had small groups of revolutionaries trying to cement themselves as the Sultan, and he still had to rebuild Bulípa, Cästän, and Grünmeria.
 
 
For the next 25 years, Yéaha would have to work with his incredibly little resources (As there were still people who denied his rule as Sultan) to rebuild the cities. And by his death in 0 ABB, the cities were nearly as grand as they were before the Internal War.
 
 
=== The New Era (0 BBB) ===
 
The Mürad Empire was rebuilt. The citizens were complacent (Whether by non-violent or...other means...), and the grand villages where restored to their former glory.
 
 
However, Yéaha had died, and he had to be replaced. The public had not heard of any children, as they would pose a threat to Yéaha's reign. They could be used as blackmailing, kidnapping, etc. But since he was dead, the children came out. There was but one mere problem.
 
 
They were twins.
 
 
Only one could be sultan, and there was no way to choose. The two children, Kílyah and Gåm, were forced to fight each other to the death in an arena.
 
 
But, the tides were turned when the children agreed to a joint leadership. Gåm would be the military commander, and Kílyah would be the religious leader. They would work together to lead the empire.
 
 
Although unconventional, the Mürad agreed to this leadership. Little did they know that this would spark a golden age in discovery.
 
 
Gåm was a military genius, and invented new tactics and weapons. One of which was the Yïyicha (Saw Launch), a weapon placed on ships that launched sharp saw blades into enemy ships. However, when infused with a special elixir, the blades would easily slide through wood. Therefore, when the blade would hit the ship, it would sink into the ocean, opening holes in the enemy ship.
 
 
On the other hand, Kïlyah was a scientist. She believed that the human body was the perfect creation of Müdamir, and that it's secrets held a near infinite level of knowledge.
 
 
This led to an anatomical gold mine, discovering many parts of the body (And their functions) long before the Mürad's contemporaries. They placed special focus on the vocal cords, the heart, and the brain.
 
 
A rather odd discovery from this period was the identification of the Golden Ratio, which further proved to Kílyah that the human body was perfect.
 
 
Contrary to popular belief, this did not cause xenophobia for most of the citizens of Mülrania. Only a few extremist clans took to this route, and most were ended after a wild murderous rampage committed by the most popular of the clans, the Pįran Mürad.
 
 
This near-genocidal attack was lead against the goblin colony, where the Pįran stormed into the city, killed nearly all of the men and raped over 9,934 goblin women.
 
 
This tragedy allied the extremist clans and the sultanate against a common foe. This went onto one of the biggest battles in Mülrania's history.
 
 
=== The Assault of Pįraq (21 ABB) ===
 
During this large expansion, the Pįran grew large enough to build themselves a near-military grade base. This base was large enough to be a city, which it became! The city was deemed Pįraq, and was protected by hundreds of thousands of troops.
 
 
The sultanate and the extremists teamed up to lead an assault on Pįraq, and they gathered a large amount of support from the citizens. Gåm was gifted with an incredible idea, where he and his men would climb up the walls of the city and onto the roof (Which was unique compared to most buildings). There, they would destroy the roof using large warhammers and drop flaming sacks of gasoline into the holes.
 
 
This was a massive success, and nearly all of the Pįran were destroyed. Afterwards, most of the clans forfeited their extremist views (After a discovery that goblin biology also followed the Golden Ratio), and peace was restored to Mülrania.
 
 
=== The Ninth Sultan (56 ABB) ===
 
Unfortunately, Kílyah and Gåm were both killed in a construction accident (The ceiling of their room fell on top of them). Fortunately, only Kílyah had a child, whose name was Mùki.
 
 
Mùki was...odd...to say the least. At the time, citizens thought he was infected with some sort of disease. Although, modern historians believe he had some form of PTSD after his parents' sudden demise.
 
 
He was known to be irrational at times, and would never enter his own palace (Often sleeping in his carriage). However, in his mental unrest, he kept himself incredibly busy. He ordered the expansion of the arts and sciences, and he personally oversaw nearly everything he ordered.
 
 
He rebuilt many old buildings, and ordered the furthering of old anatomical studies. In this era, the focus was less on the brain and heart and more on areas such as muscle structure, bone structure, and the nervous system.
 
 
=== The Tenth Sultan (100 ABB) ===
 
It was not a surprise that the citizens the Mürad Empire were relieved to see Mùki die, ironically in a construction accident whilst sleeping in his carriage. And fortunately, Mùki's child wasn't nearly as insane as he was.
 
 
Kïkli was then crowned the Sultan of the Mürad Empire, and she had a lust for land. And when I say lust, I have a feeling she could have legitimately l u s t e d for land.
 
 
The exact day she was crowned, she ordered the conquer of 6 small islands near the coast of Heyfedd, and as she desired, the pawns moved forward.
 
 
Granted, these islands weren't inhabited (Only by a few tribal sects), but they were land none the less. And soon after the conquering of the islands, she conquered the 2 larger islands.
 
 
After she conquered that land, the Heyfedd government still didn't seem to mind (coughcoughtherewasn'tonecoughcough). So she got a bit cocky.
 
 
After the conquering of 8 islands in the span of half of a year, Kïkli still didn't seem satisfied. So she conquered the second largest island in Heyfedd. Or, more accurately, she *tried* to conquer the second largest island in Heyfedd.
 
 
=== The Heyfedd War (101 ABB) ===
 
So, as a brief summary of how the Heyfedd "government" worked, it was basically a large amount of small, self-sustaining villages that often got into wars with each other.
 
 
So imagine how they reacted when some random tunic wearing land lusting Mürads come in and try to instate a hereditary sultanate.
 
 
Not too well, as you would expect.
 
 
For once in their history, the Heyfeddians (?) joined together and fought back against Kïkli's insatiable hunger for land. Kïkli, not suspecting that this island would be inhabited by angry nomads, was not prepared for absolute war. And as a result, a majority of the army was killed.
 
 
Including Kïkli.
 
 
But now, the Heyfeddians were fueled by vengeance, and went on a conquest run, taking back every bit of land Kïkli stole (And more, as they also conquered what was previously New Àterac).
 
 
So there was the Mürad, without a Sultan (As Kïkli had no children), surrounded by the vengeance-hungry Heyfeddians, and without most of their army.
 
 
Of course, they surrendered.
 
 
=== The Eleventh Sultan (102 ABB) ===
 
Guess who's back, back again. Súlmate's back. Tell a friend.
 
 
That's right, Súlmate had a child. And Súlmate's child had a child...then his child had a child...and...you get the point.
 
 
So now, we have Súlmate's hereditary line once more ruling, with the newest Sultan being...uh...*ahem*...Patala Chhaayaadaar...
 
 
Why is he named so...oddly? Because his father...Chikitsak...wanted to make sure nobody knew he was the descendant of Súlmate. I mean, it worked.
 
 
But after a while of convincing (And literally no other candidate for Sultan), they accepted Patala as the Sultan.
 
 
And luckily, he wasn't insane and he wasn't an ecosexual. He was surprisingly effective, actually.
 
 
He negotiated peace with the Heyfeddians and got them to release Illronic's lands, and he helped build up the country's morale. Which is exactly what the country needed.
 
 
=== The Twelfth Sultan (153 ABB) ===
 
After Patala's death at an accidental alchemy explosion (Don't worry, the alchemist died too), his son, Mehmedhan, became the new Sultan.
 
 
And since the empire had just come out of a devastating war, Mehmedhan wasn't starting any new wars. But, he was starting new trade routes! Because that helps...
 
 
The most well known was the Samarkan Route, which started at Cästän (where the gold would be), went down the river to Bulípa, where you could go one of two ways (depending on your destination). You could go southeast and reach La Zalma, or you could go North and reach Illronic/New Àterac.
 
 
Through this trade route, the Mürad began to prosper. Now with Illrock and primitive gunpowder from Illronic and wine and lotus from La Zalma, the Mürad Empire began to grow.
 
 
And with this prosperity began a new renovation of the Àterac. Every city was embellished with the grandest art and architecture the Mürad could muster.
 
 
However, with Mehmedhan's death in 203 ABB, this would not last.
 
 
=== The Holy War (203 ABB) ===
 
(To be Continued...once I talk with Lola...)
 

Latest revision as of 04:26, 25 September 2019

The Mürad Empire (ىل-زولتانا اموراىىات, il-Sultana Amurayyat, lit. “The Amurayya's Sultanate”) or the Amurayyad Empire, also known as Amulrayya, or alternatively transcribed as Mülrania, is a state currently controlling much of North-Eastern Enníare and the Heyfeddian Archipelago. First proclaimed some time around the second century BBB, the foundation of the early empire was formed from the migration of persecuted Muradi'i escaping the former Concordian Mudrate, then governed by the state’s first Mudro. The Muradi'i arrived in what is now the city of Khapadyya under the leadership of Amurayya Pisnuka (later canonized as Sultan Amurayya Khapadyya), marking the beginning of the Amurayyad Empire. With the beginning of The Great Expanse, the Amurayyad Empire spread into neighbouring Lancelong (لانزىلؤنخا, Lansilunkha) and the isles of Heyfedd (خىپئد, Khipıd), ultimately reaching the height of its power under the reign of Sultan Padisha Khapadyya in the third century BBB. Though the dynasty was originally Concordian in nature, it soon began developing Kv’aki and Arindian influences in both societal structure and politics.

With Khapadyya as its capital, and situated upon the gypsum sands of the Aterac Desert (‎زالا اتئراك, Sala Atırak), the Amurayyad Empire grew into one of the largest exporters of bronze, illrock, and salt across Enníare, and eventually into the position of a member within the League of Three Kingdoms, where it remains to this day.

History

Rise (c. 200 BBB)


With the Southern Migration of the first Concordians to the modern-day Sound of Concordia, one of the tribes, lead by a man only known as the Müdro (ىل-مودرو, il-Mudru), claimed to be direct descendants of their patron deity, Müdamir. The Müdro thus declared himself to be the leader of the Concordian peoples, initiating immediate reforms to the government, religion, and military.

These actions caused a split between the Concordian population, one side supporting the actions of the Müdro, later named the Müdamiri (مودامىرى, Mudamiri), and the other disagreeing with the changes recently initiated. This new sect, proclaiming themselves to be the Muradi'i, took a young Amurayya Pisnuka as their ideological head, and under his command, began a four year long migration into the Northern reaches of Enníare. Their travels, detailed in the Muradi'i religious text The Kıtat Patid (ىل-كىتاپ تائر, il-Kıtat Patid, lit. The Divine Hymns), ended on the Northern shores of Amurayya’s Beach some time around 204 BBB. Soon after, Amurayya was dubbed the Sultan of the Amurayyad Empire, and the city of Khapadyya became the de facto capitol until its officialization in 94 BBB.

The Magik War (c. 4 BBB – 1 ABB)


By the time of The Magik War’s beginnings, the Amurayyad Empire had grown to conquer an uninhabited Lancelong, and with it an agricultural boom that spread prosperity into the mainland. However, with the advent of the Magik Kingdoms’ recent pushes for expansion into the surrounding areas, Lancelong, a former ally to the Magik Kingdoms, and being paid by the Magik Tribes, revolted against the Amurayyad Empire in a blockade of food supplies, as well as fortifying the capitol of Longlance and laying siege to the city of Khapadyya. With the sudden loss of food, and the eventual loss of farmable lands, the Amurayyad Empire fell into a nearly four year long famine in which approximately 46% of the entire population died from starvation or disease. The Sultan at the time, Padiyya Khapadyya, was forced into conceding Amurayya’s Beach, the Northern Isles, and guaranteed independence for the Lancelongish citizens. However, with the landmark defeat of the Magik Kingdoms in the Battle of Bardük, and the pressure from the Southern Takarian enemies, Lancelong soon fell to the Sierdan armies approximately the first year after the Battle of Bardük. Though ultimately split up among the Sierdans and the Takarians, the Amurayyad Empire was granted a sliver of grasslands within Lancelong and the capitol of Longlance, as well as a small portion of land within what is now Arindear.

Sakuk (c. 2 ABB – 203 ABB)


The period of Sakuk, taken from the Concordian word زاكوك (sakuk) meaning “isolation,” attempted to rectify the Amurayyad Empire’s issues with foreign relations by cutting ties with other kingdoms and allowing only a select few trading ships, most from Sierda, to pass through the borders. During this time, the Amurayyad focused on rebuilding their infrastructure and populations following their brutal defeat against the Lancelongish, as well as allowing a distinct culture to emerge within the sultanate.

The policy was enacted by Sultan Chayyadar Khapadyya after his father’s death, and under the influence of his wife, Sultan Idanyya Khapadyya. Despite its initial criticism, the programmes initiated by Chayyadar remained in place for nearly two centuries before its eventual end by the hands of Sultan Meyyedman in 203 ABB, and the subsequent re-opening of the Amurayyad Empire to its allies.

See more: LCRP History

Government

The Amurayyad system of governance is primarily split into two sectors – civil and military. The Sultan is considered the highest position of both factions, however, their word is not final. In what is known as the Sultan's Court (ىل-ماخاما زولتانات, il-makhama sultanat), if every member disagrees with the decision of the Sultan, then the proposal is denied. Those members being the the sadat, the appointed ministers of each Amurayyad territory, the aldin, the second-in-command of the Amurayyad military, and the supadar, the minister in charge of civil affairs. The current sultan is Sultan Padisha Khapadyya, who is not wed, nor does he have an official heir.

Military

As of current, no official troop count is available for the Amurayyad Empire – though estimates tend to range from between 2,000-4,000 armed guards, mostly situated in Khapadyya and Longlance. While the military is divided between the infantry corp and the city guard, they are implemented rather interchangeably, leading to little definition in what defines an "Amurayyad troop."

Civil

The civil sector's power, while supposedly invested in the supadar, is more accurately described as a conglomeration of the sadat. Each sadat is responsible for the maintenance of their respective regions, however, the Sultan can reject any plans they propose, assuming the court agrees. Despite this, historically, the civil sector was near entirely comprised of relatives of the Sultan, or other such Amurayyad nobles. Most claim this as padding the court, and it has only fallen out of favour with the recent induction of Sultan Padisha Khapadyya and the conquests of Lancelong and Heyfedd.

Harem

Though not classified as an official sector of the Amurayyad government, the imperial harem has historically played a key role in creating heirs to the throne, and has evolved into one of the most prestigious organizations in the empire.

The harem is comprised of predominantly female concubines who each vie for the Sultan's attention, each hoping to earn a marriage, and subsequently fame, riches, and a life in the royal palace of Khapadyya. Applications are many, however, very few are accepted into the palace's inner clique – the House of Harem (وىد خارام مىن, uid kharam min). Here, approximately only 115 consorts are lathered in the luxuries of royal life, and while in most instances, only one will be married to the Sultan, the rest are allowed to live in the house for the years to come, with the house operating as a brothel to earn gold for financing the empire, and with the concubines acting as backup wives if the need arises.

Though there is no law stating the Sultan must marry a consort from the harem, every ruler thus far has married from within it, as given its prestigious nature, typically only the most skilled and most beautiful concubines of the empire manage to get in.

Culture

Isolated from the rest of Enníare for nearly two centuries, the culture of the Amurayyad Empire is notably distinct from the other kingdoms and realms of the region. From its K'vaki influences to the necessities in living within the Aterac Desert, the sultanate has developed an identity of its own – one clearly distinct upon first impression.

Religion

See more: Religions

The most obvious distinction from its contemporaries that the empire possesses is in its religion. Formed by a religious migration from Concordia Proper in approximately the second century BBB, the religion of Muradi'i (مورادىىئ, muradyyı) is an offshoot of Müdamiri which emphasizes a decentralized religious order, the presence of the divine in everything, and the appreciation of the human form above all else.

It is debateably polytheistic, however, the deities of Muradi'i are more accurately described as the forms of Mudamir, the cosmic deity of the religion. Muradi'i takes the stance that Mudamir is present in everything, including humans, animals, and inanimate objects, and as such, there are numerous rules given as to how best respect the presence of Mudamir.

The only definitive source of interpretation for the Muradi'i holy texts, the Kıtat Patid, are local temples dedicated to the various forms of Mudamir – however, the Sultan is cited as the highest authority of the temples, and as a direct descendant of the prophet Amurayya, is seen as the de facto leader of Muradi'i.

Decorative Arts

Idanyyaportrait

Kitam Sa Min, by Idanyya Khapadyya II, commonly cited as one of the masterpieces of the sala genre.

The artistic culture of the Amurayyad Empire was highly advanced, with most art forms revolving around either spoken word or the human form. One of the most notable styles was that of shala (مزالا, sala), a genre romanticizing the hedonistic lifestyles of Amurayyad nobility. Most commonly, a shala work would involve either a portrait or a brief vignette, with a short verse in the upper right hand corner, signed by the author in a calligraphic signature.

Poetry alone was also popular among the elite, with calligraphy being the primary method of transcribing such. Elaborate constructions using the Saram-Amurayyad script were commonplace in the early artistic movements. However, near the end of Sakuk, minimalist and flowing lines became prevalent, with the superfluous accents of the original style falling out of favour for a more streamlined approach.

While artistic endeavours were typically resigned to the elite of society, the occasional lower class painter or poet could break into notability through adequate connections or sufficient skill. Both of which, however, were difficult to find for the average peasant.

Preformative Arts

While not as prevalent among the nobility as decorative arts, the preformative arts were widely practiced among the lower class, given their availability and little to no restrictions as to how they are expressed.

One of the most notable preformative arts was that of il-Nidan Charam Si Ku (lit. The Dance with the Jester of Death). While recognized as a sort of belly dance by foreigners, the aspect of note that differentiates the two is the use of dual Concordian scimitars in the nidan – which, when wielded by a trained nidanla, are fully sharpened. The danger of the art, along with its movements akin to a partner dance, lead to its common title of a dance with the Jester of Death, a folk figure and form of Mudamir in the Amurayyad culture.

Though not widely practiced among the upper class, numerous skilled nidanla have graduated into the imperial harem, and most end up able to earn either a livable income independently or attract a wealthy suitor who will hire them to entertain at one of their palaces.

Cuisine

The cuisine of the Amurayyad Empire is heavily influenced by its home environment, with many meals prepared solely with ingredients found in the Aterac Desert. Most foods are prepared upon a kebab stick, and a meal itself was typically considered five to seven skewers and a light salad or bread. The average citizen had two meals a day, one at approximately noon every day and the other near nautical twilight every night. These were commonly eaten with numerous families, neighbours, and friends, with dinner parties often exceeding 50+ members. The average noble, alternatively, had significantly more freedom in when and what they ate, with most averaging four to five meals a day. The nobility also differed in that they tended to eat in smaller groups, mostly either alone, with immediate family, or at exclusive dinners with potential connections.

Because of Muradi'i's restrictions on edible and drinkable substances, alcohol of any kind is forbidden, though most nobles simply afford the luxury of nonalcoholic wine for their drinking. Similarly, horse meat is barred from consumption, and as such, most meats are that of lamb, pig, and, for nobles, the mekle of Southern Lancelong.

Festivals

The Amurayyad culture places a high prevalence on festivals, though they generally have a vague definition, given anything from the Migration Festival to a marriage ceremony is classified under the same banner of "festival" – or sayyan, in Saram-Amurayyad.

The most widely celebrated of the major festivals is that of the aforementioned Migration Festival, marking the yearly anniversary of Amurayya's landing on the Northern coast of the Aterac Desert. In most celebrations, large, decorated floats are paraded around major cities, with the largest being in Amurayya's Beach. Entertainment is displayed upon every corner, from nidanla to live khasal games to even small petting zoos and exhibitions of the occult. Food is often prepared in egregious abundance, with desserts such as pek tepurat (lit. Scorpion's Silk) and isi fıdat am min (lit. Pastry of Fey's Fruit, or simply horned melon pastries) prepared for special occasions such as these.

Another similar, yet distinct, festival is that of the Sultan's birthday. Activities tend to be the same, with the notable exception of floats – however, an addition to the roster is that of the Sultan's trip to Amurayya's Beach. A massive caravan of riders and a central carriage is prepared for the Sultan, with a large platform in which he makes his appearance. In this ride, he travels from the capitol of Khapadyya and along the river to Amurayya's shrine. Along the way, citizens throw gifts, notes, and currency onto the platform, and the Sultan is expected to throw an amount of his riches into the civilian crowds, in accordance with the Muradi'i faith. The Sultan then arrives at Amurayya's Beach, where he prays before the shrine and mausoleum of previous Sultans in a moment of silence. Finally, with the ceremonious lighting of Amurayya's torch, the festival is ended, and a brief after-party is held.

Marriage

"O! The most Divine of the sayyan –

The handfast! The mending of the Soul between lovers –

The knot between the grips of Fate –

However shall I begin to praise the Divinity of the mighty fast!"

-The Standard Lord Ayron Kıtat Patid, v.4761-4764

While marriage is technically classified as a sayyan, in the same vein as the Migration Festival of Sultan's Birthday, it is also the most unique of the pact, as instead of a primarily public event, the celebrations are held between a private collective of family, friends, and other such peers.

A marriage, or "handfast" in more official terminology, is initiated when a suitor asks for it, as there is no standard proposal set in stone. Preparations are intensive to ensure the ceremony's success, and most commonly, a handfast sayyan will be the most expensive thing a suitor will ever pay for.

Beginning nearly days before the event, the bride is taken from her suitor and taken to a ui' payyat (lit. Wife's Hut) with the mother of the bride, any sisters or soon-to-be sisters in law, and the bride's honoured servant, or what foreigners would call the bridesmaid. The bride is treated to a noble's life for the days until the ceremony, with expensive meals and wines being plentiful in the hut. Her hair is meticulously braided every day by the honoured servant, and her navel decorated with jewel piercings and inkings of Muradi'i legends by her mother.

Meanwhile, the suitor remains in their own home, with the day before the ceremony dedicated to meditation and prayer for a healthy life. The suitor is expected not to shave for the entire lunar cycle before the ceremony, and the ceremony itself is mandated to occur on the night of the full moon.

The event itself is held by a coastline, preferrably that of either Amurayya's Beach or the banks of the Aterac's only river, though any body of water is acceptable. The bride is brought to the coastline in a makeshift platform, reminiscent of the Sultan's carriage for their birthday, and is typically paraded in front of the bride's home village – where each civilian is expected to toss a coin upon the maiden's platform in support of their handfast. To not do so is unspeakably taboo among the Amurayyad.

The suitor is brought on horseback by his own honourable servant, and is given a stool to step down onto by usually their mother. The suitor and bride meet in front of the water, with either a Muradi'i temple leader for most nobles or a friend of the couple for the average citizen as a mediator. The suitor is expected to wear an embellished turban and traditional robes, the higher quality of which, the better. The bride is expected to wear a low-cut skirt that reaches over half her height beyond the feet, a wrap around her chest, and the braids and ink she received in the days prior.

In the beginning of the ceremony, the bride is gifted a garland of ivory wheat, symbolizing the folk creature of sanasap – the form of Mudamir represented as a golden serpent around Their neck, and believed to bring prosperity to anyone who saw it. The mediator is commanded to give a collection of verses from the Kıtat Patid and explain how they relate to the handfast before them. He then ties the wrists of the suitor and bride together. In a slow movement, the couple is bowed down, and their heads are submerged beneath the body of water they chose, where then the mediator prays before Mudamir for the marriage to be a successful one. It is commanded that this must be done in "the tongue of Mudamir," which is commonly interpreted as simply Saram-Amurayyad, and with a trident in the left hand of the mediator, the spike in the middle representing Mudamir – the two beside it representing the bride and suitor.

Once pulled from the sacred waters, the couple are now handfasted, and an after-party is commanded to take place for "a day and one night." The rest of the night is reserved for games, idle conversation, and the traditional kidnapping of the bride by the Jester of Death – or, more accurately, a friend of the suitor dressed in macabre garb and stealing the bride in jest. The Jester of Death will then demand a ransom for the bride, in most instances some sort of confectionery.

The morning following is the banquet, where the handfasted couple sit at the centre of a dining table and cuisine is shared among the participants. This banquet period continues until shortly after noon, and consists of numerous servings and excessive indulgence.

Finally, the end of the ceremony is entertainment, where various preformers – whether peers casually singing ballads or globally famous nidanla – attempt to sway the bride and suitor to adultery with displays of incredible feats or comedic roasts to test the pair's committment. Though never truly taken seriously, there have been numerous reports of brides and suitors legitimately being swayed by the preformers, most notable of which being Sultan Alipa Khapadyya, whose bride fornicated with the court treasurer the very night of their handfast – leading to the popular innuendo of "doing the finances." ( ىا-الىىىا ژئ, il-aliyyu chı).

The ceremony is officially concluded upon naval twilight, where the suitor ceremoniously mounts their bride onto their horse and rides off to their home, a handfasted couple.

Territories

The Amurayyad Empire is officially the regent of two territories, not including Amulrayya Proper, both conquered shortly after the events of the Da'surian War by Sultan Chayyanban Khapadyya.

Lancelong

The small, former kingdom of Lancelong (لانزىلؤنخا, Lansilunkha) is a once Magik-allied region south of the Aterac Desert, becoming occupied by the Amurayyad Empire shortly after the Da’surian War. Rich in only the soil beneath it, the land has now become the primary farmlands of the empire. However, its border with the nearby Takaria is ill-defined, and on occasion has led to skirmishes among the dwarves and humans inhabiting the area.

Heyfedd

The Heyfeddian Archipelago, comprised of the islands of Heyfedd, Pe’apa, Kalad, the Isle of Mara’lin, Sapayyana, and to the north, Sanata, Pulus, Oradi, and Khapadyyadid, are the backbone of the Amurayyad trade power, comprising a majority of the ports and shipyards of both the navy and the merchant class. Originally inhabited by the Dryad Fey, the Amurayyad live in a peaceful negotiation with the pre-existing societies, exchanging them advancements in infrastructure and economy for trade rights and other exports, such as natively growing spices, psychedelic drugs, and diamond wood.