LCRP Wiki
No edit summary
Tag: Visual edit
No edit summary
Line 1: Line 1:
 
== '''Seiradorian Religion''' ==
 
== '''Seiradorian Religion''' ==
 
The beliefs of Seirador are pretty simple. They believe
 
The beliefs of Seirador are pretty simple. They believe
in a good deity, the Unseen One, and an evil being, the Unnamed One.
+
in a good deity, the Unseen One, also called The Light, and an evil being, the Unnamed One, sometimes referred to as The Fallen One. Each is immortal and has drastically different goals. The good seeks to
 
save mortals; the evil seeks to subjugate them. The evil took under his authority a third of the infinite armies the good has. This religion teaches that Caburs are sent from the Unseen One and that Dasu’rs are sent from the Unnamed One, and thus Caburs are widely respected in kingdoms of this religion while Dasu’rs are feared. Since the division of the kingdom, each Kingdom has either just stayed with this, made their own variation or their own religion all together. Sion has stayed with this belief. The religion of Seirador is also official religion of Telierda, although members of other religions also live in Telierda, free from persecution due to an order of the king made centuries ago.
Each is immortal and has drastically different goals. The good seeks to
 
save mortals; the evil seeks to subjugate them. The evil took under his authority a third of the infinite armies the good has. Since the division of the kingdom, each Kingdom has either just stayed with this, made their own variation or their own religion all together. Sion has stayed with this belief.
 
 
=== '''The beliefs of Telierda''' ===
 
''Overall, Telierdans believe ''
 
in a good deity, the Unseen One, and an evil being, the Unnamed One.
 
Each is immortal and has drastically different goals. The good seeks to
 
save mortals; the evil seeks to subjugate them. The evil has many troops but the good has better troops. The religion of Seirador has always been the official religion of Telierda. Still, members of other religions live in Telierda, free from persecution due to an order of the king made centuries ago.
 
 
===='''The Rebellion and Subsequent fall of Kahekili'''====
 
===='''The Rebellion and Subsequent fall of Kahekili'''====
Kahekili was the most beautiful of the Unseen One's Caburs, he led the choirs of caburs whose sole purpose was to praise the magnificence of the Unseen One. However, Kahekili became proud because of his beauty, thinking he could overthrow the Unseen One who had hand crafted the worlds. He began his rebellion but was overwhelmed by the armies of the Light of the world and banished from the Heavens by the Light whom he despises.When Kahekili (Known by modern Telierdians as Goth) fell, he took all of his followers with him. These were almost a third of the infinite armies of the Unseen one. According to legend, This is how the Dasu'r came to be. Then, to keep them in check, the Unseen One sent the Caburs as incarnate wizards.
+
Kahekili was the most beautiful of the Unseen One's Caburs, and he led the choirs of caburs whose sole purpose was to praise the magnificence of the Unseen One. However, Kahekili became proud because of his beauty, thinking he could overthrow the Unseen One who had hand crafted the worlds. He began his rebellion but was overwhelmed by the armies of the Light of the world and banished from the Heavens by the Light whom he despises.When Kahekili (Known by modern Telierdians as Goth) fell, he took all of his followers with him. These were almost a third of the infinite armies of the Unseen one. According to legend, This is how the Dasu'r came to be. Then, to keep them in check, the Unseen One sent the Caburs as incarnate wizards,
   
 
== '''Ethrosian religions'''''<nowiki/>'' ==
 
== '''Ethrosian religions'''''<nowiki/>'' ==

Revision as of 20:16, 30 September 2017

Seiradorian Religion

The beliefs of Seirador are pretty simple. They believe in a good deity, the Unseen One, also called The Light, and an evil being, the Unnamed One, sometimes referred to as The Fallen One. Each is immortal and has drastically different goals. The good seeks to save mortals; the evil seeks to subjugate them. The evil took under his authority a third of the infinite armies the good has. This religion teaches that Caburs are sent from the Unseen One and that Dasu’rs are sent from the Unnamed One, and thus Caburs are widely respected in kingdoms of this religion while Dasu’rs are feared. Since the division of the kingdom, each Kingdom has either just stayed with this, made their own variation or their own religion all together. Sion has stayed with this belief. The religion of Seirador is also official religion of Telierda, although members of other religions also live in Telierda, free from persecution due to an order of the king made centuries ago.

The Rebellion and Subsequent fall of Kahekili

Kahekili was the most beautiful of the Unseen One's Caburs, and he led the choirs of caburs whose sole purpose was to praise the magnificence of the Unseen One. However, Kahekili became proud because of his beauty, thinking he could overthrow the Unseen One who had hand crafted the worlds. He began his rebellion but was overwhelmed by the armies of the Light of the world and banished from the Heavens by the Light whom he despises.When Kahekili (Known by modern Telierdians as Goth) fell, he took all of his followers with him. These were almost a third of the infinite armies of the Unseen one. According to legend, This is how the Dasu'r came to be. Then, to keep them in check, the Unseen One sent the Caburs as incarnate wizards,

Ethrosian religions

Ethros has three main religions. The first one is the Followers of Eth, which is the most popular. The Followers of Eth believe that Eth, the man who led the Ethrosians to Ethros, was a godlike person, and the Ethrosians are Eth's chosen people. They teach that by doing honorable things- like winning battles, helping other Ethrosians, and respecting Clan members- will give you good fortune from Eth. They also teach that magic is evil and should be abolished, even though history books teach that Eth was intrigued by the use of magic.

The second belief is the Storm. The Storm is practiced by the Stormclans, who believe that storms are a way of communication from a supernatural being called The Maker, and Storm Priests are the only ones who can understand storms. The Storm teaches to do good and moral things to be one with The Maker, and you will have good journeys at sea.

The third religion, and the least practiced, is the Leercan religion. It has no official name, aside from what the Leercans say it is the Way of Sword. The Way of Sword is very war-based, which flows well with Ethrosians. The Way of Sword says that fighting in and winning battles tells how moral of a person you are. The Way of Sword teaches that if you lose a battle, it is judgement for something wrong you did. For example, if you stole from another Leercan, you will lose your next battle.

Concordian Religion

The Concordian religion of Müdamiri had a formalized belief system, with specific rules and rituals. It had established centers of worship, and it made use of 'idols'. The Concordian religion was polytheistic, meaning that it contained multiple deities. The best-known of these deities was Müdamir, the powerful patriarch god.

Müdamir is the daemonic Chief deity of the national religions of both the Mürad Empire and Concordia. He is depicted as being roughly humanoid but much larger than a man .His presence brought cold and the sickening stench of death. Throughout Enníare, he is described as a deity or a demon, to be feared.  He was, in particular, the patron deity of the ruling class – the ancient Concordian capital was named Müdabaan, and their ruler the Müdro, as well as the Müdaan and Müdinas all claim to be descended from Müdamir. Rather than being worshiped lovingly, Müdamir was clearly feared by his followers and was regarded as cruel and monstrous.

Müdamir was the chief deity in the Concordian pantheon: two other Concordian deities, Ilundu and Zaarosh, Lady of the Night and Maidens, were minor deities. Ritual human sacrifice was apparently commonplace in the Temple of Müdamir. The name of Müdamir was frequently invoked in oaths and exclamations.

Müradi'i

The Müradi'i are a religious sect in the Lords and Castles Role Play. They have a de-formalized belief system, with rules and personal rituals.

The Müradi'i religion was polytheistic, meaning that it contained multiple deities. The best-known of these deities was Müdamir, the powerful god of eternity.

There were also Alimash and Gamish, the gods of life and death respectively. Alimash was the same size as Müdamir, while Gamish was a few feet smaller. Alimash was depicted as a male, and was typically very strong. Gamish was depicted as a female, and was typically very slender but strong. Alimash was prayed to often, due to his prize of living an incredible life, while Galimash was less prayed to due to her prize only being a painless death.

And finally, Kilamur was the god of wisdom. He was depicted as an old man, who was roughly the size of Gamish. He walked with a cane and carried a sack full of books detailing the knowledge of everything in the universe. He was prayed to mainly by scholars and students, and legend has it if you pray enough to him, he will come down from the sky and reveal the secrets of the world to you. His prize is the gift of knowledge.

The Müradi'i are typically very tolerant and respectful of others, as cruelty was deemed as one of the Three Failures of the Human Soul. However, if you claimed to be part of the Müradi'i and committed one of the Three Failures of the Human soul multiple times, one of the gods (Usually Müdamir) would come from the sky and eat you alive.

The Tennets of Müradi'i

The Tennets of Müradi'i was a scroll written by the prophet Müram that described the basic rules of Müradi'i and the history of the world (As described by the Müradi'i).

The first part of the scroll was the Three Failures of the Human Soul. These three acts were deemed atrocious by the Müradi'i gods, and we punishable by being sent to Gameur.

Act 1-Cruelty. The act of hatred towards another man for an unreasonable cause.

Act 2-Sloth. The act of failing to pray to the gods at least once per day, starting at Year 5.

Act 3-Portrayal. The act of visually representing another against their will.

The basic understanding of these acts are not to be hostile towards other men for reasons other than hatred themselves [Don't hate someone unless they hate others for no reason (i.e. It's okay to hate Hitler but not that random guy you saw on the street.)], you must pray to the gods at least once per day, starting at age 5, and you can't paint any creature with a soul without their will.

Common Misconceptions

There are several common misconceptions about the Müradi'i from other countries in Enníare that do not follow the Müradi'i religion. Here are some of them, and reasons why they are wrong.

1-The Müradi'i sacrifice animals.

Now, the Müradi'i have absolutely no idea where this idea came from. As a matter of fact, most members of Müradi'i are vegetarians.

2-They are all from Concordia and the Àterac Desert.

No, while the Müradi'i's origins trace back to both Concordia AND the Àterac Desert, there are members of the Müradi'i all around the planet.

3-They believe in a round Enníare.

False. In the Tennets of Müradi'i, it describes Enníare as a plain, meaning it's flat. I mean, seriously, who would think the planet is round?

4-Müdamir eats people who aren't part of the Müradi'i.

No. He only eats people who are unfaithful and claim to be a part of his following. There are only a few cases of such happening...

Those were some common misconceptions about Müradi'i from around Enníare.

Order of Light

The order of light follows a righteous and strict set of rules.

The order puts their faith in the deity known as Lumin (who is likely a lesser Cabur of light.), who is said to be the "Beacon of light" and the "Purger of darkness"

The Order's teachings state that Lumin empowers his followers to purge the world of all darkness and corruption. He speaks through the arch priest, a holy woman named Lilia Carsonburg, who lives in Arindear city, the closest thing the Order has to a holy city.

The Order's followers often join in multiple supposed "holy wars" against corrupted forces and to retake areas of Enníare that have been corrupted, such as the unsuccessful crusade to retake the Vindavin Woods and the inquisition that murdered or imprisoned half the population of Arindearian Spelltoopia.

Zell

The goblins have beliefs very similar to that of the Telierda, with a God of all things good, and an enemy, that betrayed Him. With the death and rising again of their God, the enemy was defeated. They believe they are warriors for Him, their God, and celebrate their beliefs proudly. Their god, revered to as, "the Savior," was born around 4,000 BBB, as human, starting the Goblin calendar. The enemy is purposely not capitalized, to a how his disgrace, and evilness.

Before He was born to earth, He had told people about what to write, and teach, through visions, direct words, and many other ways. When He was born to earth, he taught these, and taught to love thy enemy, and live under the Savior's grace, not under the law. But, not to abuse this, and do whatever you feel like. When the Savior died, it was the the defeat of the enemy, all throughout time. And the defeat of wrongdoing, so those who choose the Savior's way would not fear. For there is no fear in love.

The enemy has no power whatsoever, because of this, and has never been immortal. Thus, differing from Telierda.

Those of the Zell religion believe that what most would call spells are Gifts of the Savior. They are called that, or simply, "Gifts."

Many think the goblins are war like, but though they are fierce in war, they will not start wars. they won't be afraid to enter a war, but they strike hard, and fast.

The Trelldous

The Trelldous was a religion practiced by the Minotaurs of Illronic. They had many deities, taking the shapes of scarabs, cats, locust, birds, hippos, and finally, a potato. It was believed the deities punished the Minotaurs when they did, each in their respective ways. The scarab would send scarab, and the locust likewise with locust.The bird would send isolation, with the hippo trampling everything, with sandstorms. the potato would send drought, plague, and destroy crops.

They believed they had to be fierce, and war-like to prove themselves.

Nordican Pantheon

The Religious beliefs of the Nordican people are very similar to that of the real life Celtic Norse. The Nordican Humans and Dwarves believe in a host of gods and goddesses, with the head most being Buiran, the god of knowledge, wisdom, and battle strategy. The most revered god is probably Orar, the god of victory, strength, and thunder.

There are several deities revered in Nordica, and often each family, clan, and tribe has a patron god or goddess. These gods and godesses (in no particular order) are:

Buiran, God of knowledge, wisdom, life, and tactics, ruler of the gods and of Yaim.

Orar, God of Victory, Strength, and Thunder

Pirun, God of the Sea

Laar, God of poetry, elegance, and song

Jahaal, Goddess of health and healing

Tor, God of justice

Kyrvhetine, Goddess of the Harvest, fertility, and farming

Kyram, Deity of death and ruler of Haran

Jehaat, God of lies, trickery, and deception

Koperar, Goddess of archery and sporting

Tuur, God of day

Ca, Goddess of night

Ciryc, Goddess of winter

Nadala, Goddess of summer

Goten, God of spring

Kurshi, God of autumn

Shukurnayc, God of oaths, honesty, and truth

Realms

Within Nordiacn Religion, there are three realms: Yaim, Gaen, and Haran

Yaim

Yaim is the land of the gods. Often described as a great stone hall on a mountains with it's base in the clouds, food and laughter is abundant here, and all the gods but Kyram live there. It is possible this is a part of the Realm of Light.

Gaen

Gaen is the planet of LCRP itself. Nordica, Ethros, Illronic, and Enníare all are found on Gaen.

Haran

Sometimes called "the Underworld" Haran is not the hellish pit of torment you may expect, but rather a large underground fortress ruled by Kyram. There are five halls in it: The Hall of the Honorable, the Hall of the Modest, the Hall of the doomed, the Hall of the beast, and the Hall of Kyram. When one dies, they go to the Hall of Kyram, where they stand judgement by Kyram and Kyram's court. If one died in battle with their weapon in their hand, they go to the Hall of the Honorable where they will live an eternal victory feast. If one died in an accident, of age, or some other cause and lived a good and generous life they go to the Hall of the Modest where they live an eternal dinner. If one dies as a terrible person, a murder, criminal, or deceiver, they go to the hall of the doomed, where they live in an eternal prison cell, with varying degrees of comfort, food, and contact with other inmates depending on the severity of their crimes in life (Someone who was a master thief might be served prison stew in a mess room with other inmates, where a child rapist would be in the deepest darkest cell and cursed to eternal hanging, stuck in the moment between the boards coming out from beneath their feet and their neck snapping. Oh, and they would have been blood eagled.) It is possible that Haran is a part of the Realm of Light OR the Realm of Darkness, as Death and Haran is not feared and shied away from as it is in other cultures and religions

-Note-

(These are fictional religions that characters in the Roleplay follow. If you do not agree with or like these religions, then make up your own and ignore ours. It's not that big a deal to us. Just keep real religions out of the comments. Believe us, we took the hit for you.)the

-['The' what???OH THE SUSPENSE IS KILLING ME!~Lolimon]