LCRP Wiki
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 115: Line 115:
 
(Note-These are fictional religions that characters in the Roleplay follow. If you do not agree with or like these religions, then make up your own and ignore ours. We don't care. Just keep real religions out of the comments. Believe us, we took the hit for you.)''<nowiki/>''the-[The what???OH THE SUSPENSE IS KILLING ME!~Lolimon]
 
(Note-These are fictional religions that characters in the Roleplay follow. If you do not agree with or like these religions, then make up your own and ignore ours. We don't care. Just keep real religions out of the comments. Believe us, we took the hit for you.)''<nowiki/>''the-[The what???OH THE SUSPENSE IS KILLING ME!~Lolimon]
   
== Zell ==
+
== '''Zell''' ==
The goblins have beliefs very similar to that of the Telierda, with a God of all things good, and an enemy, that betrayed Him. With the death and rising again of their God, the enemy was defeated. They believe they are warriors for Him, their God, and celebrate their beliefs proudly. Their god, revered to as, "the Savior," was born around 4,000BBB, as human, starting the Goblin calander. The enemy is purposely not capitalized, to a how his disgrace, and evilness.
+
The goblins have beliefs very similar to that of the Telierda, with a God of all things good, and an enemy, that betrayed Him. With the death and rising again of their God, the enemy was defeated. They believe they are warriors for Him, their God, and celebrate their beliefs proudly. Their god, revered to as, "the Savior," was born around 4,000BBB, as human, starting the Goblin calendar. The enemy is purposely not capitalized, to a how his disgrace, and evilness.
   
  +
Before He was born to earth, He had told people in the past about what to right, and teach, through visions, direct words, and many pother ways. When He was born to earth, he taught these, and taught to love they enemy, and live under the Savior's grace, not under the law. But, not abuse this, and do whatever you feel like. When the Savior died, it was the the defeat of the enemy, all throughout time. And the defeat of sin, so those who choose the Savior's way would not fear. For there is no fear in love.
== The Trelldous. ==
 
  +
 
== '''The Trelldous.''' ==
 
The Trelldous was a religion practiced by the Minotaurs of Illronic. They had many deities, taking the shapes of scarabs, cats, locust, birds, hippos, and finally, a potato. It was believed the deities punished the Minotaurs when they did, each in their respective ways. The scarab would send scarab, and the locust likewise with locust.The bird would send isolation, with the hippo trampling everything, with sandstorms. the potato would send drought, plague, and destroy crops.
 
The Trelldous was a religion practiced by the Minotaurs of Illronic. They had many deities, taking the shapes of scarabs, cats, locust, birds, hippos, and finally, a potato. It was believed the deities punished the Minotaurs when they did, each in their respective ways. The scarab would send scarab, and the locust likewise with locust.The bird would send isolation, with the hippo trampling everything, with sandstorms. the potato would send drought, plague, and destroy crops.
   

Revision as of 18:11, 25 July 2017

Seiradorian Religion

The beliefs of Seirador are pretty simple. They believe in a good deity, the Unseen One, and an evil being, the Unnamed One. Each is immortal and has drastically different goals. The good seeks to save mortals; the evil seeks to subjugate them. The evil took under his authority a third of the infinite armies the good has. Since the division of the kingdom, each Kingdom has either just stayed with this, made their own variation or their own religion all together.

The beliefs of Telierda

Overall, Telierdans believe in a good deity, the Unseen One, and an evil being, the Unnamed One. Each is immortal and has drastically different goals. The good seeks to save mortals; the evil seeks to subjugate them. The evil has many troops but the good has better troops. The religion of Seirador has always been the official religion of Telierda. Still, members of other religions live in Telierda, free from persecution due to an order of the king made centuries ago

The Rebellion and Fall of Kahekili (NPC, ~5,000 BBB)

Kahekili was the most beautiful of the Unseen One's Caburs, he led the choirs of caburs whose sole purpose was to praise the magnificence of the Unseen One. However, Kahekili became proud because of his beauty, thinking he could overthrow the Unseen One who had hand crafted the worlds. He began his rebellion but was overwhelmed by the armies of the Light of the world and banished from the Heavens by the Light whom he despises.When Kahekili (Known by modern Telierdians as Goth) fell, he took all of his followers with him. These were almost a third of the infinite armies of the Unseen one. This is how the Dasu'r came to be. Then, to keep them in check, the Unseen One sent the Caburs as incarnate wizards. These wizards bare the forms of older Men; they are ancient and seem to age very fast. They possess great skill of body and mind; their powers focused through their staffs/wands/rings/amulet/etc.. No magician can practice magic effectively without one of these objects.

Ethrosian religions

Ethros has three main religions. The first one is the Followers of Eth, which is the most popular. The Followers of Eth believe that Eth, the man who led the Ethrosians to Ethros, was a godlike person, and the Ethrosians are Eth's chosen people. They teach that by doing honorable things- like winning battles, helping other Ethrosians, and respecting Clan members- will give you good fortune from Eth. They also teach that magic is evil and should be abolished, even though history books teach that Eth was intrigued by the use of magic.

The second belief is the Storm. The Storm is practiced by the Stormclans, who believe that storms are a way of communication from a supernatural being called The Maker, and Storm Priests are the only ones who can understand storms. The Storm teaches to do good and moral things to be one with The Maker, and you will have good journeys at sea.

The third religion, and the least practiced, is the Leercan religion. It has no official name, aside from what the Leercans say it is the Way of Sword. The Way of Sword is very war-based, which flows well with Ethrosians. The Way of Sword says that fighting in and winning battles tells how moral of a person you are. The Way of Sword teaches that if you lose a battle, it is judgement for something wrong you did. For example, if you stole from another Leercan, you will lose your next battle.

Concordian Religion

The Concordian religion of Müdamiri had a formalized belief system, with specific rules and rituals. It had established centers of worship, and it made use of 'idols'. The Concordian religion was polytheistic, meaning that it contained multiple deities. The best-known of these deities was Müdamir, the powerful patriarch god.

Müdamir is the daemonic Chief deity of the national religions of both the Mürad Empire and Concordia. He is depicted as being roughly humanoid but much larger than a man .His presence brought cold and the sickening stench of death. Throughout Enniare, he is described as a deity or a demon, to be feared.  He was, in particular, the patron deity of the ruling class – the ancient Concordian capital was named Müdabaan, and their ruler the Müdro, as well as the Müdaan and Müdinas all claim to be descended from Müdamir. Rather than being worshiped lovingly, Müdamir was clearly feared by his followers and was regarded as cruel and monstrous.

Müdamir was the chief deity in the Concordian pantheon: two other Concordian deities, Ilundu and Zaarosh, Lady of the Night and Maidens, were minor deities. Ritual human sacrifice was apparently commonplace in the Temple of Müdamir. The name of Müdamir was frequently invoked in oaths and exclamations.

Müradi'i

The Müradi'i are a religious sect in the Lords and Castles Role Play. They have a de-formalized belief system, with rules and personal rituals.

The Müradi'i religion was polytheistic, meaning that it contained multiple deities. The best-known of these deities was Müdamir, the powerful god of eternity.

There were also Alimash and Gamish, the gods of life and death respectively. Alimash was the same size as Müdamir, while Gamish was a few feet smaller. Alimash was depicted as a male, and was typically very strong. Gamish was depicted as a female, and was typically very slender but strong. Alimash was prayed to often, due to his prize of living an incredible life, while Galimash was less prayed to due to her prize only being a painless death.

And finally, Kilamur was the god of wisdom. He was depicted as an old man, who was roughly the size of Gamish. He walked with a cane and carried a sack full of books detailing the knowledge of everything in the universe. He was prayed to mainly by scholars and students, and legend has it if you pray enough to him, he will come down from the sky and reveal the secrets of the world to you. His prize is the gift of knowledge.

The Müradi'i are typically very tolerant and respectful of others, as cruelty was deemed as one of the Three Failures of the Human Soul. However, if you claimed to be part of the Müradi'i and committed one of the Three Failures of the Human soul multiple times, one of the gods (Usually Müdamir) would come from the sky and eat you alive.

The Tennets of Müradi'i

The Tennets of Müradi'i was a scroll written by the prophet Müram that described the basic rules of Müradi'i and the history of the world (As described by the Müradi'i).

The first part of the scroll was the Three Failures of the Human Soul. These three acts were deemed atrocious by the Müradi'i gods, and we punishable by being sent to Gameur.

Act 1-Cruelty. The act of hatred towards another man for an unreasonable cause.

Act 2-Sloth. The act of failing to pray to the gods at least once per day, starting at Year 5.

Act 3-Portrayal. The act of visually representing another against their will.

The basic understanding of these acts are not to be hostile towards other men for reasons other than hatred themselves [Don't hate someone unless they hate others for no reason (i.e. It's okay to hate Hitler but not that random guy you saw on the street.)], you must pray to the gods at least once per day, starting at age 5, and you can't paint any creature with a soul without their will.

Common Misconceptions

There are several common misconceptions about the Müradi'i from other countries in Enniare that do not follow the Müradi'i religion. Here are some of them, and reasons why they are wrong.

1-The Müradi'i sacrifice animals.

Now, the Müradi'i have absolutely no idea where this idea came from. As a matter of fact, most members of Müradi'i are vegetarians.

2-They are all from Concordia and the Àterac Desert.

No, while the Müradi'i's origins trace back to both Concordia AND the Àterac Desert, there are members of the Müradi'i all around the planet.

3-They believe in a round Enniare.

False. In the Tennets of Müradi'i, it describes Enniare as a plain, meaning it's flat. I mean, seriously, who would think the planet is round?

4-Müdamir eats people who aren't part of the Müradi'i.

No. He only eats people who are unfaithful and claim to be a part of his following. There are only a few cases of such happening...

Those were some common misconceptions about Müradi'i from around Enniare.

Order of Light

The order of light follows a righteous and strict set of rules.

The order puts their faith in the deity known as Lumin (who may be a lesser Cabur of light. It is unclear on whether or not god(s) actually exist in LCRP), who is said to be the "Beacon of light" and the "Purger of darkness"

The Order's teachings state that Lumin empowers his followers to purge the world of all darkness and corruption. He speaks through the arch priest, a holy woman named Lilia Carsonburg, who lives in the city of Arindear, the closest thing the Order has to a holy city.

The Order's followers often join in the Inquisition and Crusades against corrupted forces and to retake areas of Ennaire that have been corrupted, such as the unsuccessful crusade to retake the Vindavin Woods and the inquisition that murdered or imprisoned half the population of Arindearian Spelltoopia.

(Note-These are fictional religions that characters in the Roleplay follow. If you do not agree with or like these religions, then make up your own and ignore ours. We don't care. Just keep real religions out of the comments. Believe us, we took the hit for you.)the-[The what???OH THE SUSPENSE IS KILLING ME!~Lolimon]

Zell

The goblins have beliefs very similar to that of the Telierda, with a God of all things good, and an enemy, that betrayed Him. With the death and rising again of their God, the enemy was defeated. They believe they are warriors for Him, their God, and celebrate their beliefs proudly. Their god, revered to as, "the Savior," was born around 4,000BBB, as human, starting the Goblin calendar. The enemy is purposely not capitalized, to a how his disgrace, and evilness.

Before He was born to earth, He had told people in the past about what to right, and teach, through visions, direct words, and many pother ways. When He was born to earth, he taught these, and taught to love they enemy, and live under the Savior's grace, not under the law. But, not abuse this, and do whatever you feel like. When the Savior died, it was the the defeat of the enemy, all throughout time. And the defeat of sin, so those who choose the Savior's way would not fear. For there is no fear in love.

The Trelldous.

The Trelldous was a religion practiced by the Minotaurs of Illronic. They had many deities, taking the shapes of scarabs, cats, locust, birds, hippos, and finally, a potato. It was believed the deities punished the Minotaurs when they did, each in their respective ways. The scarab would send scarab, and the locust likewise with locust.The bird would send isolation, with the hippo trampling everything, with sandstorms. the potato would send drought, plague, and destroy crops.

They believed they had to be fierce, and war-like to prove themselves.